If devs can bring some favorite maps from KF1 like mountain pass, biotics lab, manor, farm with normal waves, a shop between waves, and perk leveling, would be superb, as of now, I think it lacks some depth and would buy when a deal is active. Havent tried the coop yet, but I doubt that it will be like KF1, X amount of zombies per wave and a shop between waves. Really miss the level progression, perks and classes from KF1Ĥ. Please add a button that grabs the melee weapon indefinitely (like the guns) instead of making me hold the trigger button, my hands start hurting!ģ. I got stuck a few times, first time I died because my controller connection dropped which made me stay at one place, second time I almost died because i got stuck at a rock which I should be able to walk over or jump over, third time just now maybe the zombies cornered me? Not sure.Ģ. For starters, I did not go through the story yet, because I hate linear stories, so I went with the holdout which I thought it was like in KF1 - X amount of waves with X amount of zombies although its not, works great except:ġ. This is why killing floor is still being played and so active after many years because of the multiplayer and perk progression.ĭevs you are on the right track, please keep expanding the game to become Killing Floor VR.Īs a huge fan of killing floor, I bought KF Incursion for my Samsung Odyssey. It was hard for me at boss level at the top floor, to find what I had to do because I thought the doors were locked and looked like they were just a prop, but overall I enjoyed the game, although content wise is small, I would like to see more levels, levels which are outside on the open, perk progression with 4 multiplayer coop vs wave zombies. It was really nice to look outside in Paris (sniper was unusable for me with 2 hands but aiming is great with one) and the boss was very detailed. So I completed the story under 5 hours, I enjoyed it.
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